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The Bookends, Pt. IV

….continued from previous entry In this maddened and maddening stream of real-time communication, from which occasional works of startlingly genuine value do surface, are authors required to engage a community? Is this community-building a keystone service for publishers seeking to survive by adding real value for authors? Can publishers thrive by providing community-like engagement with […]

The Bookends, Pt. III

….continued from previous entry When William P. Young wrote The Shack in 2005, he intended it as a Christmas present to his friends and family. Unlike Fra Franceso Colonna, he didn’t have to consider the challenge of getting copies made, because he had Kinko’s to duplicate and spiral bind the book before his personal release […]

Writing improv as service

Name Your Tale, a site operated by writers Nick Faber, Jeremy S. Griffin and Jenny Nicholson, introduces a novel approach to engaging readers: They write stories in response to suggested titles submitted by the audience. It’s improv performance brought to the (Web) page. The group writes 100-word stories for audience titles including, at this writing, […]

Agents, advances and the “long tail” going negative

Mike Shatzkin has an excellent piece today on the evolving role of agents in publishing. His notion of the writer and agent as business partners is important to keep in mind as authors seek the help of an agent. Business tends to be focused on the short term, quarterly results; in publishing, the advance has […]

How not to handle bad reviews, ever

Reviewers are the bane of writers’ existences, even when they are good reviewers they find something not to like about one’s work. So, it’s a good idea to engage the smart ones who want to be in dialogue with writers and ignore the bad reviewers and their bad reviews. Don’t do what Alice Hoffman did, […]

Where games are going, books will follow

Follow the gamers, they know. Electronic Arts COO John Pleasants told VentureBeat: “If you believe all games will eventually be services — as I do — then the idea of game teams that make a game, ship it, and then do something else goes away. They will now ship and day one begins when the customer […]